读SPCBPT:Subspace-based Probabilistic Connections for Bidirectional Path Tracing
Physically Based Rendering -- PBR Book
论文阅读:Optimally Combining Sampling Techniques for Monte Carlo Rendering —— 一文读懂MIS
读 BI-DIRECTIONAL PATH TRACING 论文
读 Hierarchical Russian Roulette for Vertex Connections 论文
读 On the Spectral Bias of Neural Networks
读 NeRF 论文
Physics-Based Ray Tracing
读 Relighting Humans 论文
GAMES202 10 Real-time Physically-based Materials (surface models)