读 On the Spectral Bias of Neural Networks
读 NeRF 论文
Physics-Based Ray Tracing
读 Relighting Humans 论文
GAMES202 10 Real-time Physically-based Materials (surface models)
Fundamentals of Computer Graphics
GAMES202 9 Real-time Global Illumination 3 (screen space cont.)
GAMES202 8 Real-time Global Illumination 2 (screen space)
GAMES202 7 Real-time Global Illumination (in 3D)
GAMES202 6 Real-time Enviroment Mapping 2